game:GetService("ReplicatedStorage").AnalyticsHandler_questStartedServerEvent:FireServer()
for i = 1, 8 do
local args = {
[1] = {
["Id"] = "StyleHunter",
["Title"] = "Style Hunter",
["Objectives"] = {
[1] = {
["Id"] = "Objective1",
["Description"] = "Ball Boy at the Shop",
["MaxValue"] = 1
},
[2] = {
["Id"] = "Objective2",
["Description"] = "Ball Boy at the Locker Room",
["MaxValue"] = 1
},
[3] = {
["Id"] = "Objective3",
["Description"] = "Ball Girl at the Vine Garden",
["MaxValue"] = 1
},
[4] = {
["Id"] = "Objective4",
["Description"] = "Ball Girl at the Althea Gibson Statue",
["MaxValue"] = 1
},
[5] = {
["Id"] = "Objective5",
["Description"] = "Ball Boy at the Arena Main Court",
["MaxValue"] = 1
},
[6] = {
["Id"] = "Objective6",
["Description"] = "Ball Girl at the Locker Room",
["MaxValue"] = 1
},
[7] = {
["Id"] = "Objective7",
["Description"] = "Ball Boy at the Flags",
["MaxValue"] = 1
},
[8] = {
["Id"] = "Objective8",
["Description"] = "Ball Girl at the Arthur Ashe Statue",
["MaxValue"] = 1
}
}
},
[2] = {}
}
args[2] = args[1].Objectives[i]
game:GetService("ReplicatedStorage").RLStyleHunter_ProgressObjectiveServerFunc:InvokeServer(unpack(args))
end